Glue Insights

Glue Insights is a collection of the most interesting data points and facts about
virtual collaboration, remote work and the VR industry. 

Avatars in VR matters

Avatars in VR matters

Stanford research on social interactions inside collaborative virtual environments concluded that participants with head-and-hands avatars felt more connected and present than those with full-body avatars. Here is why: 👇 1️⃣ When using a full-body avatar, a user is...

VR as a communication medium

VR as a communication medium

Virtual reality can facilitate communication that is just as intricate and rich as face-to-face interactions. That’s the finding of the research study on VR as a communication medium. The study found that VR-mediated communication can be as complex and nuanced as...

Metaverse Predictions 2023

Metaverse Predictions 2023

PwC identified six metaverse predictions that businesses can expect to take force in 2023. These are the four most fundamental ones: 1. Businesses will be the metaverse power users 💪 Business applications take the lead with practical use cases such as onboarding,...

VR contributes to the understanding of the climate change

VR contributes to the understanding of the climate change

“VR experiences can make important contributions toward understanding psychological aspects of climate science.” David M. Markowitz and Jeremy N. Bailenson reviewed the connection between VR and climate change and identified how the technology can be a useful tool to...

Gen Z and the Metaverse

Gen Z and the Metaverse

"Global collaboration is the future of the metaverse." This is one of the key takeaways from "Gen Z and the Metaverse" report published by Nokia & Ipsos. As Gen Z has grown up online, they’re accustomed to working online and have a strong interest towards bringing...

Virtual space matters

Virtual space matters

Virtual space matters. A large-scale, longitudinal study on avatars and virtual environments found that spacious, panoramic spaces increase synchrony, presence, enjoyment, and realism.  Panoramic, spacious virtual environments provide a feeling of freedom, and...

Positive impact of VR in education

Positive impact of VR in education

A recent study conducted an experiment where students worked on different tasks in VR for 4 weeks. Participants of the study noted several factors in how VR positively influenced their learning process: 1. Better focus on the presented materials2. No physical...

Understanding Group Behavior in Virtual Reality

Understanding Group Behavior in Virtual Reality

In today’s Glue Insights, we’re talking about how the use of VR over time influences group behavior. “Understanding Group Behavior in Virtual Reality: A Large-Scale, Longitudinal Study in the Metaverse” study uncovers interesting insights into how large groups...

Social interactions in the metaverse

Social interactions in the metaverse

The concept of social presence and how it affects social interactions during virtual meetings hasn’t been extensively researched. But, a recent paper on social interactions in the metaverse light upon the potential of the technology. The research investigated the...

Why working from home will stick

Why working from home will stick

We've talked about the benefits and drawbacks of remote work or work-from-home (WFH). But, why should we expect that WFH will persist? A recent working paper by Barrero J.M., Bloom N. & Davis S.J. studied why working from home will stick and they base their...

Top Strategic Technology Trends 2023

Top Strategic Technology Trends 2023

Starting 2023 with “Top Strategic Technology Trends 2023” from Gartner. The report identified 9 technology trends, each of which drives either (1) business optimization, (2) scaling of the business or (3) pioneering and reinventing business models. Metaverse is one of...

How WFH feasibility affects firm performance

How WFH feasibility affects firm performance

Today we highlight interesting results from the paper on the firm’s digital resilience and work-from-home (WFH) performance. The key finding of the research is that firms with high pre-pandemic WFH feasibility had higher net incomes, sales, and better stock market...

Value creation in the metaverse

Value creation in the metaverse

“Value creation in the metaverse” is an insightful report from McKinsey & Company talking about the emergence of the metaverse, the factors driving investment, how consumers and businesses are using it today and may in the future, its value-creation potential, and...

VR is an effective tool to raise environmental awareness

VR is an effective tool to raise environmental awareness

A recent study investigated the effects of different degrees of immersion and different levels of navigation freedom on emotions, the feeling of presence, and participants’ intention to change their environmental behavior. The results are worth highlighting! The...

Benefits & disadvantages of remote work

Benefits & disadvantages of remote work

Global Forum on Productivity (GFP) analyzed how remote work influences productivity and well-being among managers and workers in 25 countries during COVID-19. As our insight today, we have highlighted the main benefits and disadvantages of remote work according to the...

Into the Metaverse and beyond

Into the Metaverse and beyond

“New realities into the Metaverse and beyond” a report by Wunderman Thompson talks about the impact of the metaverse across industries, including the workplace and how the way people work changes. According to the survey included in the report, 85% of participants...

6 VR training domains business can leverage

6 VR training domains business can leverage

“A Review on Virtual Reality Skill Training Applications” study examined 48 VR training applications to validate the VR training effectiveness. The study concluded that VR training is well suited for the following six training applications: 1. Workforce training For...

How hybrid working from home works out

How hybrid working from home works out

“How hybrid working from home works out” a remarkable working paper by Nick Bloom, Ruobing Han & James Liang identified the benefits of hybrid working from home in an experiment held together with Trip.com, a global travel agency. The experiment revealed 4 key...

Effect of avatar representation on prosocial behaviour

Effect of avatar representation on prosocial behaviour

Stanford University researchers Herrera, F. and Bailenson, J.N., examined the effect of avatar representation, choice and head movement on prosocial behaviour. The results showed that being able to customise the avatar leads to a significantly higher social presence...

Benefits of the metaverse for business

Benefits of the metaverse for business

Deloitte recently published a comprehensive “Welcome to the metaverse” report covering the topic from different points of view, and in today's Glue Insights we wanted to highlight the identified benefits of metaverse for businesses. Benefits of Metaverse for...

XR and its potential for Europe

XR and its potential for Europe

How can XR positively contribute to environmental sustainability? 🌳 Immersive experiences can impact sustainability by providing solutions to change people’s habits towards more sustainable behaviour. Behaviour change takes time, but there are already clear examples...

Gains from VR/AR solutions

Gains from VR/AR solutions

EU Commission published a VR/AR Industrial Coalition Strategic paper comprehensively talking about the opportunities, challenges and potential of the industry to digitalise the working processes of enterprises. As the main Insight, we’ve chosen to emphasise the...

Work from home benefits

Work from home benefits

Aksoy C.G., Barrero J.M., Bloom N., Davis S.J., Dolls M., & Zarate P., in their recent paper on “Working from Home Around the World”, conducted a global survey of working arrangements in 27 countries and conclude the pros & cons of remote, hybrid and full-time...

The efficacy of VR training

The efficacy of VR training

“Virtual reality-trained participants had significantly higher accuracy and produced fewer timeouts than those trained using non-interactive methods, demonstrating a successful transfer of skills between virtual reality and the real world.” This is a result of the...

What businesses plan to do in the metaverse

What businesses plan to do in the metaverse

PwC conducted a survey of over 5K consumers & 1K business leaders to find out how companies use metaverse now & what they expect from it in the future. And in fact, 82% of executives expect metaverse plans to be part of their business activities within 3...

Four major remote work challenges

Four major remote work challenges

The COVID-19 pandemic outbreak changed the way millions of people work. Bin Wang, Yukun Liu, Jing Qian, Sharon K Parker explored the challenges of remote workers in the paper “Achieving effective remote working during the COVID-19 pandemic: a work design perspective”....

The COVID-19 transformed the business operations

The COVID-19 transformed the business operations

McKinsey & Company in their article “Fueling digital operations with analog data” brought up interesting insights about four irreversible shifts that have transformed the operations landscape. The trigger of these changes is the COVID-19 pandemic that pushed...

Purposefully designed virtual spaces

Purposefully designed virtual spaces

Why a virtual space should be well designed & match the purpose of your virtual meeting? Mark Roman Miller, Neeraj Sonalkar, Ade Mabogunje, Larry Leifer, and Jeremy Bailenson, from Stanford University, conducted research on synchrony in three-person teams and...

VR productivity framework

VR productivity framework

It is not a secret that productivity is crucial for the success and growth of any company. That’s why organisations invest in increasing employees’ productivity. One of the best ways to raise your employees’ output is to provide them with efficient collaboration tools...

How VR can help to reach Net Zero by 2050

How VR can help to reach Net Zero by 2050

International Energy Agency (IEA) has published a “Net Zero by 2050” report mapping the changes that the global energy sector should make to reach the goal. This report is especially interesting because it talks not only about how much emissions should be reduced but...

Work-From-Anywhere concept

Work-From-Anywhere concept

Work-from-home (WFH) become a new norm for many companies after the pandemic. Now some companies go even further and implement a new concept called Work-from-anywhere (WFA), meaning that employees can live where they want. WFA provides geographic flexibility and is...

The Key Components of a Metaverse Strategy and Capability

The Key Components of a Metaverse Strategy and Capability

How the metaverse will remake your strategy? Boston Consulting Group (BCG) has published an interesting article “How the metaverse will remake your strategy” with plenty of real-world use cases for a broad range of industries. In our today's Glue Insight we want to...

Expressive avatars increase social presence

Expressive avatars increase social presence

“Participants interacting with highly expressive avatars felt more social presence and attraction and exhibited better task performance than those interacting with low-expressive avatars” This is the statement from the results of the research study by Wu Yuanjie, Wang...

Sustainability action plan for travelling

Sustainability action plan for travelling

IBM Institute for Business Value published a “Balancing sustainability and profitability” report, focusing on how companies should act to protect the environment and stay profitable by adapting to the behaviour changes of the consumers. Travel & mobility is one of...

Immersive virtual reality advantages in education

Immersive virtual reality advantages in education

Immersive virtual reality provides a significant advantage in education. This is concluded in a systematic literature review study by Hamilton, D., McKechnie, J., Edgerton and E., Wilson C., which examined 29 research papers in the field of VR application in education...

Collaboration in immersive virtual environment

Collaboration in immersive virtual environment

Researchers from Cornell University, Negar Khojasteh and Andrea Stevenson Won, have recently published a longitudinal study on collaboration in immersive virtual environments and examine how individual users adapt and work together in VR over time. Glue Team found 3...

Post Covid-19 study of Microsoft US employees

Post Covid-19 study of Microsoft US employees

“Remote work caused the collaboration network of workers to become more static and siloed, with fewer bridges between disparate parts.” These are the results of the post-COVID-19 study recently published in Nature and performed in 2020 with 60,000+ Microsoft US-based...

Social interactions in VR are similar to F2F interactions

Social interactions in VR are similar to F2F interactions

“Social interactions in VR are very similar to face-to-face interactions.”This is one of the findings from the study “Realistic motion avatars are the future for social interaction in virtual reality” done by Shane Rogers, Rebecca Broadbent, Jemma Brown, Alan Fraser,...

Gartner Hype Cycle of different metaverse technologies

Gartner Hype Cycle of different metaverse technologies

Metaverse was widely discussed two weeks ago at the World Economic Forum at Davos 2022. We took a closer look at the dialogue at Davos as well as checked the Metaverse focused FT Live Panel hosted in the partnership with HCL Technologies. Here are the most interesting...

VR can help with global climate emergency

VR can help with global climate emergency

"The future of our planet depends on business cutting carbon emissions and ingraining more sustainable practices into their operations" states Punit Renjen, Deloitte Global CEO. Deloitte polled more than 2,000 C-suite executives across 21 countries to examine business...

Gartner on digital transformation

Gartner on digital transformation

"As we continue to navigate through and emerge from the global COVID-19 pandemic, business leaders are recognizing the possibility of long-lasting changes in how we do business, even after the immediate threat of COVID-19 has waned." stated Rishi Sood, GVP, Technology...

Fully digital avatars reduce Zoom fatigue

Fully digital avatars reduce Zoom fatigue

All remote workers are familiar with virtual meeting fatigue, also known as Zoom fatigue. One of the reasons why exhaustion happens during video conference calls is related to viewing self-video during meetings which causes facial appearance dissatisfaction. This...

VR soft skills training efficacy

VR soft skills training efficacy

How effective VR is for training and particularly the learning outcomes? PwC conducted a VR Soft Skills Training Efficacy Study in 2020, which resonated well with the VR community and the Glue Team. The study confirmed our own practical evidence on virtual reality...

Opportunities in metaverse for B2B

Opportunities in metaverse for B2B

This year J.P.Morgan published a compelling report on the opportunities in the metaverse for businesses. The report considers how the metaverse is going to change our lives from social, consumer and business perspectives. From J.P. Morgan's report, we want to share...

Metaverse growth across industries

Metaverse growth across industries

This week’s insight is based on the BCG’s Technology, Media, Telecommunication (TMT) Value Creators Report 2022 which proposes actions for TMT companies to take in a near future to retain their value.One of the proposed actions is “Develop a metaverse strategy” and...

WFH impact on environment

WFH impact on environment

International Energy Agency (IEA) published “A 10-Point Plan to Cut Oil Use” which addresses the emerging global energy crisis and proposes 10 actions that can be done to reduce oil consumption, in a long run these actions also bring sustainable benefits. 2 points...

Metaverse impact on organizations

Metaverse impact on organizations

“71% of global executives state that the metaverse will have a positive impact on their organizations, with 42% believing it will be breakthrough or transformational,” tells Accenture in their Tech Trends 2022 report. These are indeed intriguing insights about how...

5 reasons why businesses are investing in VR in 2023

5 reasons why businesses are investing in VR in 2023

With remote work seemingly a permanent fixture in the business world, companies are exploring new ways to maintain team unity and productivity. Our solution to this, of course, is the use of Virtual Reality (VR) collaboration technology to allow employees to join...

Social interactions in the metaverse

Social interactions in the metaverse

The concept of social presence and how it affects social interactions during virtual meetings hasn’t been extensively researched. But, a recent paper on social interactions in the metaverse light upon the potential of the technology. The research investigated the...

Why working from home will stick

Why working from home will stick

We've talked about the benefits and drawbacks of remote work or work-from-home (WFH). But, why should we expect that WFH will persist? A recent working paper by Barrero J.M., Bloom N. & Davis S.J. studied why working from home will stick and they base their...

Top Strategic Technology Trends 2023

Top Strategic Technology Trends 2023

Starting 2023 with “Top Strategic Technology Trends 2023” from Gartner. The report identified 9 technology trends, each of which drives either (1) business optimization, (2) scaling of the business or (3) pioneering and reinventing business models. Metaverse is one of...

2022 in Review: XR made further inroads into the enterprise

2022 in Review: XR made further inroads into the enterprise

2022 will hardly be remembered as a vintage year for extended reality (XR) and immersive technologies. A slowing economy and tech industry belt-tightening dominated the headlines. And we were even told that crypto’s woes could spell the end of the metaverse (narrator:...

How WFH feasibility affects firm performance

How WFH feasibility affects firm performance

Today we highlight interesting results from the paper on the firm’s digital resilience and work-from-home (WFH) performance. The key finding of the research is that firms with high pre-pandemic WFH feasibility had higher net incomes, sales, and better stock market...

Value creation in the metaverse

Value creation in the metaverse

“Value creation in the metaverse” is an insightful report from McKinsey & Company talking about the emergence of the metaverse, the factors driving investment, how consumers and businesses are using it today and may in the future, its value-creation potential, and...

VR is an effective tool to raise environmental awareness

VR is an effective tool to raise environmental awareness

A recent study investigated the effects of different degrees of immersion and different levels of navigation freedom on emotions, the feeling of presence, and participants’ intention to change their environmental behavior. The results are worth highlighting! The...

Metaverse beyond the hype

Metaverse beyond the hype

Every day technologists, developers and business executives peer into their crystal balls to predict how the metaverse will take shape. As a network of immersive 3D virtual worlds, the metaverse has the potential to transform the way we socialize, game and shop, as...

Benefits & disadvantages of remote work

Benefits & disadvantages of remote work

Global Forum on Productivity (GFP) analyzed how remote work influences productivity and well-being among managers and workers in 25 countries during COVID-19. As our insight today, we have highlighted the main benefits and disadvantages of remote work according to the...

Into the Metaverse and beyond

Into the Metaverse and beyond

“New realities into the Metaverse and beyond” a report by Wunderman Thompson talks about the impact of the metaverse across industries, including the workplace and how the way people work changes. According to the survey included in the report, 85% of participants...

6 VR training domains business can leverage

6 VR training domains business can leverage

“A Review on Virtual Reality Skill Training Applications” study examined 48 VR training applications to validate the VR training effectiveness. The study concluded that VR training is well suited for the following six training applications: 1. Workforce training For...

How hybrid working from home works out

How hybrid working from home works out

“How hybrid working from home works out” a remarkable working paper by Nick Bloom, Ruobing Han & James Liang identified the benefits of hybrid working from home in an experiment held together with Trip.com, a global travel agency. The experiment revealed 4 key...

Effect of avatar representation on prosocial behaviour

Effect of avatar representation on prosocial behaviour

Stanford University researchers Herrera, F. and Bailenson, J.N., examined the effect of avatar representation, choice and head movement on prosocial behaviour. The results showed that being able to customise the avatar leads to a significantly higher social presence...

5 ways XR can help to reduce the footprint of your company

5 ways XR can help to reduce the footprint of your company

In recent years, extended reality (XR) software has gone from a niche technology to something that’s changing the way we work. Every day, there are more examples of how it’s being used in the workplace—in everything from virtual collaboration to training to remote...

Benefits of the metaverse for business

Benefits of the metaverse for business

Deloitte recently published a comprehensive “Welcome to the metaverse” report covering the topic from different points of view, and in today's Glue Insights we wanted to highlight the identified benefits of metaverse for businesses. Benefits of Metaverse for...

The new Glue: improved virtual collaboration

The new Glue: improved virtual collaboration

HELSINKI—OCTOBER 20, 2022—Glue Collaboration, the leader in collaborative, real-time VR software services, today announced a new release of Glue, bringing new features and updates for even better virtual collaboration. Among the highlights are new organization-level...

XR and its potential for Europe

XR and its potential for Europe

How can XR positively contribute to environmental sustainability? 🌳 Immersive experiences can impact sustainability by providing solutions to change people’s habits towards more sustainable behaviour. Behaviour change takes time, but there are already clear examples...

Gains from VR/AR solutions

Gains from VR/AR solutions

EU Commission published a VR/AR Industrial Coalition Strategic paper comprehensively talking about the opportunities, challenges and potential of the industry to digitalise the working processes of enterprises. As the main Insight, we’ve chosen to emphasise the...

Work from home benefits

Work from home benefits

Aksoy C.G., Barrero J.M., Bloom N., Davis S.J., Dolls M., & Zarate P., in their recent paper on “Working from Home Around the World”, conducted a global survey of working arrangements in 27 countries and conclude the pros & cons of remote, hybrid and full-time...

The four challenges of remote working and how to overcome them

The four challenges of remote working and how to overcome them

Even as businesses bring their teams back to the office, remote working remains popular across many sectors. Tech workers, for example, are still spending on average more than half of their work week at home, enjoying the freedom, flexibility and reduced commuting...

The efficacy of VR training

The efficacy of VR training

“Virtual reality-trained participants had significantly higher accuracy and produced fewer timeouts than those trained using non-interactive methods, demonstrating a successful transfer of skills between virtual reality and the real world.” This is a result of the...

What businesses plan to do in the metaverse

What businesses plan to do in the metaverse

PwC conducted a survey of over 5K consumers & 1K business leaders to find out how companies use metaverse now & what they expect from it in the future. And in fact, 82% of executives expect metaverse plans to be part of their business activities within 3...

Four major remote work challenges

Four major remote work challenges

The COVID-19 pandemic outbreak changed the way millions of people work. Bin Wang, Yukun Liu, Jing Qian, Sharon K Parker explored the challenges of remote workers in the paper “Achieving effective remote working during the COVID-19 pandemic: a work design perspective”....

Glue Customer Showcase: IQM

Glue Customer Showcase: IQM

IQM is a leading quantum computing hardware company and a key player in Europe's vibrant quantum ecosystem. Having partners and customers all over the world, it is essential for IQM to have an efficient way of presenting its world-leading technology. IQM’s challenge...

The COVID-19 transformed the business operations

The COVID-19 transformed the business operations

McKinsey & Company in their article “Fueling digital operations with analog data” brought up interesting insights about four irreversible shifts that have transformed the operations landscape. The trigger of these changes is the COVID-19 pandemic that pushed...

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